ACE3/addons/cargo/functions/fnc_setSpace.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

57 lines
1.6 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: SilentSpike
* Set the cargo space of any object. Has global effect.
* Adds the cargo action menu if necessary.
*
* Arguments:
* 0: Object <OBJECT>
* 1: Cargo space <NUMBER>
*
* Return Value:
* None
*
* Example:
* [vehicle player, 20] call ace_cargo_fnc_setSpace
*
* Public: Yes
*/
// Only run this after the settings are initialized
if !(EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(setSpace), _this];
};
params [
["_vehicle",objNull,[objNull]],
["_space",nil,[0]] // Default can't be a number since all are valid
];
TRACE_2("setSpace",_vehicle,_size);
// Nothing to do here
if (
(isNil "_space") ||
{isNull _vehicle} ||
{_space == _vehicle getVariable [QGVAR(space), CARGO_SPACE(typeOf _vehicle)]}
) exitWith {};
// Apply new space globally
// Necessary to update value, even if no space, as API could be used again
_vehicle setVariable [QGVAR(hasCargo), _space > 0, true];
_vehicle setVariable [QGVAR(space), _space, true];
// If no cargo space no need for cargo menu
if (_space <= 0) exitWith {};
// If an existing ID is present, cargo menu has already been added globally
private _jipID = _vehicle getVariable QGVAR(setSpace_jipID);
// Cargo menu should be added to all future JIP players too
if (isNil "_jipID") then {
_jipID = [QGVAR(initVehicle), [_vehicle]] call CBA_fnc_globalEventJIP;
[_jipID, _vehicle] call CBA_fnc_removeGlobalEventJIP;
// Store the ID for any future calls to this function
_vehicle setVariable [QGVAR(setSpace_jipID), _jipID, true];
};