mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
57 lines
1.6 KiB
Plaintext
57 lines
1.6 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: SilentSpike
|
|
* Set the cargo space of any object. Has global effect.
|
|
* Adds the cargo action menu if necessary.
|
|
*
|
|
* Arguments:
|
|
* 0: Object <OBJECT>
|
|
* 1: Cargo space <NUMBER>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [vehicle player, 20] call ace_cargo_fnc_setSpace
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
|
|
// Only run this after the settings are initialized
|
|
if !(EGVAR(common,settingsInitFinished)) exitWith {
|
|
EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(setSpace), _this];
|
|
};
|
|
|
|
params [
|
|
["_vehicle",objNull,[objNull]],
|
|
["_space",nil,[0]] // Default can't be a number since all are valid
|
|
];
|
|
TRACE_2("setSpace",_vehicle,_size);
|
|
|
|
// Nothing to do here
|
|
if (
|
|
(isNil "_space") ||
|
|
{isNull _vehicle} ||
|
|
{_space == _vehicle getVariable [QGVAR(space), CARGO_SPACE(typeOf _vehicle)]}
|
|
) exitWith {};
|
|
|
|
// Apply new space globally
|
|
// Necessary to update value, even if no space, as API could be used again
|
|
_vehicle setVariable [QGVAR(hasCargo), _space > 0, true];
|
|
_vehicle setVariable [QGVAR(space), _space, true];
|
|
|
|
// If no cargo space no need for cargo menu
|
|
if (_space <= 0) exitWith {};
|
|
|
|
// If an existing ID is present, cargo menu has already been added globally
|
|
private _jipID = _vehicle getVariable QGVAR(setSpace_jipID);
|
|
|
|
// Cargo menu should be added to all future JIP players too
|
|
if (isNil "_jipID") then {
|
|
_jipID = [QGVAR(initVehicle), [_vehicle]] call CBA_fnc_globalEventJIP;
|
|
[_jipID, _vehicle] call CBA_fnc_removeGlobalEventJIP;
|
|
|
|
// Store the ID for any future calls to this function
|
|
_vehicle setVariable [QGVAR(setSpace_jipID), _jipID, true];
|
|
};
|