ACE3/addons/javelin/functions/fnc_mapHelperDraw.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: PabstMirror
* Handles the map helper's draw event
* Resets arguments if not run recently
* And starts a watchdog to detect when weapon display unloaded
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_javelin_fnc_mapHelperDraw
*
* Public: No
*/
if (isNil QGVAR(arguments)) then {
TRACE_1("Starting optic draw", _this);
// reset shooter var:
private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
_currentShooter setVariable ["ace_missileguidance_target", nil, false];
GVAR(arguments) = [
diag_frameno, // Last run frame
objNull, // currentTargetObject
0, // Lock Start Time
0, // Next Sound timer
-1, // _fireDisabledEH
0 // _nextTargetScan
];
// Start up a watchdog for when the display is no longer shown (but might not be unloaded or null)
[{
if (isNull (uiNamespace getVariable ["ACE_RscOptics_javelin", displayNull])) exitWith {true};
GVAR(arguments) params ["_lastRunFrame"];
(diag_frameno < _lastRunFrame) || {diag_frameno > (_lastRunFrame + 1)}
}, {
TRACE_1("old/null display - ending optic draw",_this);
private _fireDisabledEH = GVAR(arguments) param [4, -1];
[_fireDisabledEH] call FUNC(enableFire);
GVAR(arguments) = nil;
}, []] call CBA_fnc_waitUntilAndExecute;
};
BEGIN_COUNTER(onOpticDraw);
GVAR(arguments) call FUNC(onOpticDraw);
END_COUNTER(onOpticDraw);