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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
80 lines
2.3 KiB
Plaintext
80 lines
2.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: ACE-Team
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* Update the blue force tracking.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ACE_map_fnc_blueForceTrackingUpdate
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*
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* Public: No
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*/
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// BEGIN_COUNTER(blueForceTrackingUpdate);
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// Delete last set of markers (always)
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{
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deleteMarkerLocal _x;
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} forEach GVAR(BFT_markers);
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GVAR(BFT_markers) = [];
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if (GVAR(BFT_Enabled) and {(!isNil "ACE_player") and {alive ACE_player}}) then {
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private _groupsToDrawMarkers = [];
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private _playerSide = call EFUNC(common,playerSide);
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_groupsToDrawMarkers = allGroups select {side _x == _playerSide};
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if (GVAR(BFT_HideAiGroups)) then {
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_groupsToDrawMarkers = _groupsToDrawMarkers select {
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{
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_x call EFUNC(common,isPlayer);
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} count units _x > 0;
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};
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};
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if (GVAR(BFT_ShowPlayerNames)) then {
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private _playersToDrawMarkers = allPlayers select {side _x == _playerSide && {!(_x getVariable [QGVAR(hideBlueForceMarker), false])}};
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{
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private _markerType = [_x] call EFUNC(common,getMarkerType);
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private _colour = format ["Color%1", side _x];
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private _marker = createMarkerLocal [format ["ACE_BFT_%1", _forEachIndex], [(getPos _x) select 0, (getPos _x) select 1]];
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_marker setMarkerTypeLocal _markerType;
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_marker setMarkerColorLocal _colour;
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_marker setMarkerTextLocal (name _x);
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GVAR(BFT_markers) pushBack _marker;
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} forEach _playersToDrawMarkers;
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_groupsToDrawMarkers = _groupsToDrawMarkers select {
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{
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!(_x call EFUNC(common,isPlayer));
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} count units _x > 0;
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};
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};
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_groupsToDrawMarkers = _groupsToDrawMarkers select {!(_x getVariable [QGVAR(hideBlueForceMarker), false])};
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{
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private _markerType = [_x] call EFUNC(common,getMarkerType);
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private _colour = format ["Color%1", side _x];
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private _marker = createMarkerLocal [format ["ACE_BFT_%1", _forEachIndex], [(getPos leader _x) select 0, (getPos leader _x) select 1]];
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_marker setMarkerTypeLocal _markerType;
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_marker setMarkerColorLocal _colour;
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_marker setMarkerTextLocal (groupId _x);
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GVAR(BFT_markers) pushBack _marker;
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} forEach _groupsToDrawMarkers;
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};
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// END_COUNTER(blueForceTrackingUpdate);
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