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1caf6fb08f
* Add rearm distance setting * Set rearm distance slider maximum at 50m * Update addons/rearm/stringtable.xml Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com> * Fix rearm action check * Update addons/rearm/stringtable.xml Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com> * Update addons/rearm/initSettings.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Update addons/rearm/functions/fnc_rearm.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
53 lines
1.8 KiB
Plaintext
53 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: GitHawk
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* Starts progress bar for rearming a vehicle.
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*
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* Arguments:
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* 0: Target Vehicle <OBJECT>
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* 1: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [tank, player] call ace_rearm_fnc_rearm
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*
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* Public: No
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*/
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params ["_target", "_unit"];
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TRACE_2("rearm",_target,_unit);
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private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull];
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if (isNull _attachedDummy) exitwith {ERROR_1("attachedDummy null",_attachedDummy);};
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private _magazineClass = _attachedDummy getVariable QGVAR(magazineClass);
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if (isNil "_magazineClass") exitWith {ERROR_1("magazineClass nil",_attachedDummy);};
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([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"];
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// Get magazines that can be rearmed
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private _needRearmMags = [_target] call FUNC(getNeedRearmMagazines);
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private _needRearmMagsOfClass = _needRearmMags select {(_x select 0) isEqualTo _magazineClass};
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// Exit if no magazines need rearming
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if ((count _needRearmMagsOfClass) == 0) exitWith {ERROR_2("Could not find turret for %1 in %2",_magazineClass,typeOf _target);};
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private _currentRearmableMag = _needRearmMagsOfClass select 0;
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_currentRearmableMag params ["", "_turretPath", "", "_pylon", "", "_magazineCount"];
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private _magazineDisplayName = _magazineClass call FUNC(getMagazineName);
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[
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TIME_PROGRESSBAR(REARM_DURATION_REARM select _idx),
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[_target, _unit, _turretPath, _magazineCount, _magazineClass, (REARM_COUNT select _idx), _pylon],
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{(_this select 0) call FUNC(rearmSuccess)},
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"",
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format [localize LSTRING(RearmAction), getText(configFile >> "CfgVehicles" >> (typeOf _target) >> "displayName"), _magazineDisplayName],
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{
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param [0] params ["_target", "_unit"];
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_player distance _target <= GVAR(distance);
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},
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["isnotinside"]
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] call EFUNC(common,progressBar);
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