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8763184b6a
* Dragon work cleanup remove unused p3ds add pos_gunner_dir/pos_gunner to static add [csw] prefix to arsenal version add sight interaction icons * Update fnc_staticWeaponInit_unloadExtraMags.sqf * ace_rearm compat allows pulling carry mags out of rearm trucks * Update fnc_ai_handleFired.sqf * Re-add 3den attributes * cleanup and move A2 staticweapon strings to ace_csw
55 lines
1.7 KiB
Plaintext
55 lines
1.7 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: GitHawk
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* Takes a magazine from an ammo truck.
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*
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* Arguments:
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* 0: Params <ARRAY>
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* 0: Unit <OBJECT>
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* 1: Magazine Classname <STRING>
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* 2: Ammo Truck <OBJECT>
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* 3: Target Vehicle or Player <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [[player, "500Rnd_127x99_mag_Tracer_Red", ammoTruck, targetVehicle]] call ace_rearm_fnc_takeSuccess
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*
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* Public: No
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*/
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params ["_args"];
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_args params ["_unit", "_magazineClass", "_truck", "_vehicle"];
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TRACE_4("takeSuccess",_unit,_magazineClass,_truck,_vehicle);
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private _success = true;
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if (GVAR(supply) > 0) then {
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_success = [_truck, _magazineClass] call FUNC(removeMagazineFromSupply);
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};
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if !(_success) exitWith {WARNING_2("takeSuccess failed to take [%1] from [%2]",_magazineClass,_truck);};
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if (_vehicle == _unit) exitWith {
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([_magazineClass] call FUNC(getCaliber)) params ["", "_idx"];
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private _rounds = (REARM_COUNT select _idx);
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TRACE_4("passing to csw",_unit,_magazineClass,_idx,_rounds);
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[_unit, _magazineClass, _rounds] call EFUNC(csw,reload_handleReturnAmmo);
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};
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[_unit, "forceWalk", "ACE_rearm", true] call EFUNC(common,statusEffect_set);
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[_unit, "blockThrow", "ACE_rearm", true] call EFUNC(common,statusEffect_set);
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private _dummy = [_unit, _magazineClass] call FUNC(createDummy);
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[_dummy, _unit] call FUNC(pickUpAmmo);
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private _actionID = _unit addAction [
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format ["<t color='#FF0000'>%1</t>", localize ELSTRING(dragging,Drop)],
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'(_this select 0) call FUNC(dropAmmo)',
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nil,
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20,
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false,
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true,
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"",
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'!isNull (_target getVariable [QGVAR(dummy), objNull])'
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];
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_unit setVariable [QGVAR(ReleaseActionID), _actionID];
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