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https://github.com/acemod/ACE3.git
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* Translate French * Update stringtable.xml Translate - FR * Translate - French * Translate - French - overheating * Translate -French - compat_sog * Update stringtable.xml * Translate - French * Fix - Translate French Minor correction * Update Translate French * Update French * Update - french * Transalte French fieldmanual * Translate French compat_cup_weapons_cws * Update translate
118 lines
6.0 KiB
XML
118 lines
6.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="KillTracker">
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<Key ID="STR_ACE_KillTracker_Category">
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<English>ACE Kill Tracker</English>
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<Italian>ACE Tracciatore di Uccisioni</Italian>
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<Czech>ACE Kill Tracker</Czech>
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<Russian>ACE Отслеживание убийств</Russian>
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<Japanese>ACE キルトラッカー</Japanese>
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<Korean>ACE 킬트래커</Korean>
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<French>ACE Suivi des morts</French>
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</Key>
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<Key ID="STR_ACE_KillTracker_Title">
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<English>ACE Killed Events</English>
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<Japanese>ACE キルイベント</Japanese>
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<German>ACE Abgeschossene Ereignisse</German>
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<Italian>ACE Eventi di Morte</Italian>
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<Polish>ACE Licznik Zabójstw</Polish>
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<Chinesesimp>ACE 击杀事件</Chinesesimp>
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<Korean>ACE 사살 이벤트</Korean>
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<Russian>ACE Счётчик убийств</Russian>
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<Spanish>ACE Eventos de Muertes</Spanish>
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<French>ACE Evénements Morts</French>
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<Portuguese>ACE Contagem de Abates</Portuguese>
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</Key>
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<Key ID="STR_ACE_KillTracker_TotalKills">
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<English>Total Kills:</English>
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<Russian>Всего убийств:</Russian>
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<Polish>Liczba zabójstw:</Polish>
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<Turkish>Toplam Öldürme:</Turkish>
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<Japanese>総キル:</Japanese>
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<German>Gesammte Abschüsse:</German>
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<Italian>Uccisioni Totali:</Italian>
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<Chinesesimp>总击杀数:</Chinesesimp>
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<Korean>총 사살수:</Korean>
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<Spanish>Muertes totales:</Spanish>
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<French>Total de morts :</French>
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<Portuguese>Abates totais:</Portuguese>
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</Key>
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<Key ID="STR_ACE_KillTracker_Kill">
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<English>Kill: %1 %2</English>
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<Russian>Убил: %1 %2</Russian>
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<Polish>Zabójstwo: %1 %2</Polish>
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<Turkish>Öldürülen: %1 %2</Turkish>
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<Japanese>キル: %1 %2</Japanese>
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<German>Abschuss: %1 %2</German>
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<Italian>Uccisione: %1 %2</Italian>
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<Chinesesimp>击杀:%1 %2</Chinesesimp>
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<Korean>사살: %1 %2</Korean>
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<Spanish>Muertes: %1 %2</Spanish>
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<French>Meurtre : %1 %2</French>
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<Portuguese>Abate: %1 %2</Portuguese>
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</Key>
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<Key ID="STR_ACE_KillTracker_Killer">
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<English>Killer: %1 %2</English>
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<Russian>Убийца: %1 %2</Russian>
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<Polish>Zabójca: %1 %2</Polish>
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<Turkish>Öldüren: %1 %2</Turkish>
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<Japanese>キラー: %1 %2</Japanese>
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<German>Täter: %1 %2</German>
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<Italian>Uccisore: %1 %2</Italian>
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<Chinesesimp>击杀者:%1 %2</Chinesesimp>
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<Korean>사살자: %1 %2</Korean>
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<Spanish>Asesino: %1 %2</Spanish>
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<French>Tueur : %1 %2</French>
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<Portuguese>Assassino: %1 %2</Portuguese>
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</Key>
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<Key ID="STR_ACE_KillTracker_Vehicle">
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<English>Vehicle: %1</English>
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<Russian>Техника: %1</Russian>
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<Polish>Pojazd: %1</Polish>
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<Turkish>Araç :%1</Turkish>
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<Japanese>車両: %1</Japanese>
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<German>Fahrzeuge: %1</German>
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<Italian>Veicoli: %1</Italian>
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<Chinesesimp>载具:%1</Chinesesimp>
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<Korean>차량: %1</Korean>
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<Spanish>Vehículo: %1</Spanish>
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<French>Véhicule : %1</French>
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<Portuguese>Veículo: %1</Portuguese>
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</Key>
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<Key ID="STR_ACE_KillTracker_FriendlyFire">
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<English>Friendly Fire</English>
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<Chinese>誤擊友方</Chinese>
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<French>Tir fratricide</French>
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<Spanish>Fuego aliado</Spanish>
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<Italian>Fuoco amico</Italian>
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<Polish>Ostrzał sojuszniczy</Polish>
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<Russian>Дружественный огонь</Russian>
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<German>Teambeschuss</German>
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<Czech>Střelba do vlastních!</Czech>
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<Portuguese>Fogo amigo</Portuguese>
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<Korean>아군 오인사격</Korean>
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<Chinesesimp>友军误击</Chinesesimp>
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<Japanese>同士討ち</Japanese>
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<Turkish>Dost Atışı</Turkish>
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</Key>
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<Key ID="STR_ACE_KillTracker_TrackAI_DisplayName">
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<English>Track AI units killed by player</English>
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<Italian>Traccia IA uccise da giocatori</Italian>
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<Czech>Sledovat AI zabité hráči</Czech>
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<Russian>Отслеживание юнитов ИИ, убитых игроком</Russian>
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<Japanese>プレイヤーに殺害されたAIユニットを追跡</Japanese>
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<Korean>플레이어가 죽인 AI 트래킹</Korean>
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<French>Suivi de l'IA tuée par les joueurs</French>
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</Key>
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<Key ID="STR_ACE_KillTracker_TrackAI_Description">
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<English>Defines if killed AIs will be shown in the kill tracker during mission debriefing.</English>
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<Italian>Determina se IA uccise verranno visualizzate nel tracciatore durante il debriefing della missione.</Italian>
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<Czech>Udává zdali se zabité AI budou ukazovat v kill trackeru v průběhu debriefingu po misi.</Czech>
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<Russian>Определяет, будут ли убитые ИИ отображаться в трекере убийств во время дебрифинга миссии.</Russian>
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<Japanese>ミッションデブリーフィングのキルトラッカーに殺害されたAIが表示されるかどうかを定義します。</Japanese>
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<Korean>사후강평 중 살해된 AI가 킬트래킹에 표시되는지 여부를 정의합니다.</Korean>
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<French>Définit si les IA tuées seront affichées dans le tracker pendant le débriefing de la mission.</French>
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</Key>
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</Package>
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</Project>
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