ACE3/addons/repair/functions/fnc_getWheelHitPointsWithSelections.sqf
Grim e06c6f7835
General - Replace toLower with toLowerANSI where applicable (#9790)
* General - Replace toLower with toLowerANSI where applicable

* whoops

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* Update addons/repair/functions/fnc_setHitPointDamage.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/repair/dev/draw_showRepairInfo.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/tagging/XEH_preStart.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/tagging/XEH_preStart.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* comparment -> compartment

* Update fnc_showHud.sqf

* Update fnc_registerObjects.sqf

* Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-07 22:08:13 +01:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Returns the wheel hitpoints and their selections.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* 0: Wheel hitpoints <ARRAY>
* 1: Wheel hitpoint selections in model coordinates <ARRAY>
*
* Example:
* [car1] call ace_repair_fnc_getWheelHitPointsWithSelections
*
* Public: No
*/
params ["_vehicle"];
TRACE_1("params",_vehicle);
// get the vehicles wheel config
private _wheels = configOf _vehicle >> "Wheels";
// exit with nothing if the vehicle has no wheels class
if !(isClass _wheels) exitWith {TRACE_1("No Wheels",_wheels); [[],[]]};
// get all hitpoints and selections
(getAllHitPointsDamage _vehicle) params ["_hitPoints", "_hitPointSelections"];
// get all wheels and read selections from config
_wheels = "true" configClasses _wheels;
private _wheelHitPoints = [];
private _wheelHitPointSelections = [];
{
private _wheelName = configName _x;
private _wheelCenter = getText (_x >> "center");
private _wheelBone = getText (_x >> "boneName");
private _wheelBoneNameResized = _wheelBone select [0, 9]; //ount "wheel_X_Y"; // this is a requirement for physx. Should work for all addon vehicles.
TRACE_4("",_wheelName,_wheelCenter,_wheelBone,_wheelBoneNameResized);
private _wheelHitPoint = "";
private _wheelHitPointSelection = "";
//Commy's orginal method
{
if ((_wheelBoneNameResized != "") && {_x find _wheelBoneNameResized == 0}) exitWith { // same as above. Requirement for physx.
_wheelHitPoint = _hitPoints select _forEachIndex;
_wheelHitPointSelection = _hitPointSelections select _forEachIndex;
TRACE_2("wheel found [Orginal]",_wheelName,_wheelHitPoint);
};
} forEach _hitPointSelections;
if (_vehicle isKindOf "Car") then {
//Backup method, search for the closest hitpoint to the wheel's center selection pos.
//Ref #2742 - RHS's HMMWV
if (_wheelHitPoint == "") then {
private _wheelCenterPos = _vehicle selectionPosition _wheelCenter;
if (_wheelCenterPos isEqualTo [0,0,0]) exitWith {TRACE_1("no center?",_wheelCenter);};
private _bestDist = 99;
private _bestIndex = -1;
{
if (_x != "") then {
//Filter out things that definitly aren't wheeels (#3759)
if ((toLowerANSI (_hitPoints select _forEachIndex)) in ["hitengine", "hitfuel", "hitbody"]) exitWith {TRACE_1("filter",_x)};
private _xPos = _vehicle selectionPosition _x;
if (_xPos isEqualTo [0,0,0]) exitWith {};
private _xDist = _wheelCenterPos distance _xPos;
if (_xDist < _bestDist) then {
_bestIndex = _forEachIndex;
_bestDist = _xDist;
};
};
} forEach _hitPointSelections;
TRACE_2("closestPoint",_bestDist,_bestIndex);
if (_bestIndex != -1) then {
_wheelHitPoint = _hitPoints select _bestIndex;
_wheelHitPointSelection = _hitPointSelections select _bestIndex;
TRACE_2("wheel found [Backup]",_wheelName,_wheelHitPoint);
};
};
};
if ((_wheelHitPoint != "") && {_wheelHitPointSelection != ""}) then {
_wheelHitPoints pushBack _wheelHitPoint;
_wheelHitPointSelections pushBack _wheelHitPointSelection;
};
} forEach _wheels;
[_wheelHitPoints, _wheelHitPointSelections]