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2b5ea1628f
* a -> an
* Added last resort catch for winter maps to define suitable temps
* removed debug line
* purge 🧼
* added check for "snow" in raintexture
* cleaned up conditions
* Update arma-3-scheduler-and-our-practices.md
* isNull && {}
* Update fnc_getMapData.sqf
* Update fnc_getMapData.sqf
* Update fnc_getMapData.sqf
* changed order in condition checks and indentation
* not so lazy
* deep config lookup -> _cfg
* comment
* removed accidental empty line
* 🎢
* Update fnc_getMapData.sqf
* Revert "Update fnc_getMapData.sqf"
This reverts commit
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.. | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventhandlers.hpp | ||
CfgVehicles.hpp | ||
CfgWorlds.hpp | ||
config.cpp | ||
init3DEN.sqf | ||
initSettings.inc.sqf | ||
README.md | ||
RscTitles.hpp | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_postServerInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_weather
This module simulates realistic weather effects, according to the geographical location of the map, the date and time. It also ensures that all players experience the same weather effects.