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* a -> an * Added last resort catch for winter maps to define suitable temps * removed debug line * purge 🧼 * added check for "snow" in raintexture * cleaned up conditions * Update arma-3-scheduler-and-our-practices.md * isNull && {} * Update fnc_getMapData.sqf * Update fnc_getMapData.sqf * Update fnc_getMapData.sqf * changed order in condition checks and indentation * not so lazy * deep config lookup -> _cfg * comment * removed accidental empty line * 🎢 * Update fnc_getMapData.sqf * Revert "Update fnc_getMapData.sqf" This reverts commit a57d114182ee094a873274dda8874f12780e4795. * Update addons/weather/functions/fnc_getMapData.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/weather/functions/fnc_getMapData.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/weather/functions/fnc_getMapData.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * then -> exitWith --------- Co-authored-by: Mr. Zorn <56258612+PulsarNeutronStar@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
ace_weather
This module simulates realistic weather effects, according to the geographical location of the map, the date and time. It also ensures that all players experience the same weather effects.