ACE3/addons/common
Dedmen Miller 7f04d00b7f Add localUnits array and use that inside medical statemachines (#4836)
* Added localUnits EH

Code by @Commy2

* Init localUnits Variable

* use localUnits for medical_blood statemachine

* use localUnits for medical_ai statemachine

* Remove bracket hell

* Add Deleted EH

* Run at preInit, move to seperate file

* Handle Respawns, Filter Dead

* Add detection for Fake deleted EH

* Use a getter function

* delete all objNull at deletedEH

* Cleanup header/comments

* Move isBleeding check to inside statemachine

* opps

* debug off
2019-02-26 23:28:16 -06:00
..
data
dev
functions
scripts
sounds
UI
$PBOPREFIX$
ACE_Settings.hpp
CfgEden.hpp
CfgEventHandlers.hpp
CfgLocationTypes.hpp
CfgMagazines.hpp
CfgMoves.hpp
CfgSounds.hpp
CfgUIGrids.hpp
CfgUnitInsignia.hpp
CfgVehicles.hpp
CfgVoice.hpp
CfgWeapons.hpp
CompassControl.hpp
config.cpp
define.hpp
HintConfig.hpp Debugging tool to watch variables on main display (#4408) 2016-09-20 12:18:44 -05:00
init_handleModifierKey.sqf
init_versionTooltip.sqf
initSettings.sqf
ProgressScreen.hpp
README.md
RscInfoType.hpp
script_component.hpp
script_macros.hpp
stringtable.xml
XEH_missionDisplayLoad.sqf
XEH_postInit.sqf
XEH_preInit.sqf
XEH_PREP.hpp
XEH_preStart.sqf

ace_common

Common functions and systems used by other components.

Maintainers

The people responsible for merging changes to this component or answering potential questions.