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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
89 lines
2.8 KiB
Plaintext
89 lines
2.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Rocko, Ruthberg
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*
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* Deploys the concertina wire
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*
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* Arguments:
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* 0: wire coil <OBJECT>
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* 1: unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [coil, bob] call ace_concertina_wire_fnc_deploy
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*
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* Public: No
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*/
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params ["_wirecoil", "_unit"];
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private _wireNoGeo = "ACE_ConcertinaWireNoGeo" createVehicle [0,0,0];
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{
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_wireNoGeo animate [_x, 1];
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} count WIRE_FAST;
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GVAR(placer) = _unit;
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private _dir = getDir _unit;
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private _pos = getPosASL _unit;
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private _wireNoGeoPos = _pos vectorAdd [1.1 * sin(_dir), 1.1 * cos(_dir), 0];
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_wireNoGeo setDir _dir;
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_wireNoGeo setPosASL _wireNoGeoPos;
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deleteVehicle _wirecoil;
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_unit setVariable [QGVAR(wireDeployed), false];
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GVAR(deployPFH) = [{
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params ["_args", "_idPFH"];
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_args params ["_wireNoGeo", "_wireNoGeoPos", "_unit"];
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private _posStart = (_wireNoGeo modelToWorldVisual (_wireNoGeo selectionPosition "start")) call EFUNC(common,positionToASL);
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private _posEnd = (getPosASL _unit) vectorAdd (vectorDir _unit);
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private _dirVect = _posStart vectorDiff _posEnd;
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private _dir = _dirVect call CBA_fnc_vectDir;
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private _range = vectorMagnitude _dirVect;
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private _anim = 0 max (1 - (_range / 12));
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if (!(alive _unit) || _range >= 12 || (_unit getVariable [QGVAR(wireDeployed), false])) exitWith {
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private _wire = "ACE_ConcertinaWire" createvehicle [0, 0, 0];
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{
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_wire animate [_x, _anim];
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} count WIRE_FAST;
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[{
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params ["_args", "_idPFH"];
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_args params ["_wireNoGeo", "_wire", "_anim", "_dir", "_wireNoGeoPos"];
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if (_wire animationPhase "wire_2" == _anim) then {
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deleteVehicle _wireNoGeo;
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_wire setDir _dir;
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_wire setPosASL _wireNoGeoPos;
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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}, 0, [_wireNoGeo, _wire, _anim, _dir, _wireNoGeoPos]] call CBA_fnc_addPerFrameHandler;
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[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(Common,removeActionEventHandler);
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[_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
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call EFUNC(interaction,hideMouseHint);
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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_wireNoGeo setDir _dir;
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{
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_wireNoGeo animate [_x, _anim];
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} count WIRE_FAST;
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}, 0, [_wireNoGeo, _wireNoGeoPos, _unit]] call CBA_fnc_addPerFrameHandler;
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[localize "STR_ACE_ROLLWIRE", "", ""] call EFUNC(interaction,showMouseHint);
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[_unit, "blockThrow", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
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GVAR(placer) setVariable [QGVAR(Deploy),
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[GVAR(placer), "DefaultAction",
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{GVAR(deployPFH) != -1},
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{GVAR(placer) setVariable [QGVAR(wireDeployed), true]}
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] call EFUNC(common,AddActionEventHandler)];
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