mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Grey
|
|
*
|
|
* Unload current magazine from static weapon
|
|
*
|
|
* Arguments:
|
|
* 0: static <OBJECT>
|
|
* 1: unit <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [_target, _player] call ace_mk6mortar_fnc_unloadMagazine
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
|
|
params ["_static","_unit"];
|
|
|
|
//Get weapon & magazine information about static weapon
|
|
private _currentMagazine = (magazinesAllTurrets _static) select 1;
|
|
private _currentMagazineClass = _currentMagazine select 0;
|
|
private _ammoCount = _currentMagazine select 2;
|
|
|
|
// Try to add the round to player inventory, otherwise place it on the ground near the player
|
|
if (_ammoCount > 0) then {
|
|
if (_unit canAdd _currentMagazineClass) then {
|
|
_unit addMagazineGlobal _currentMagazineClass;
|
|
} else {
|
|
_pos = _unit modelToWorldVisual [0.5,0.5,0]; // Front right of player
|
|
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
|
|
_unit addMagazineAmmoCargo [_currentMagazineClass, 1, _ammoCount];
|
|
_unit setPosATL _pos;
|
|
};
|
|
[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call CBA_fnc_globalEvent;
|
|
};
|