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253fb6e66a
Always make sure ACE_MainActions exists
42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
/*
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* Author: esteldunedain
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* Insert an ACE action to an object, under a certain config path
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* Note: This function is NOT global.
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*
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* Argument:
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* 0: Object the action should be assigned to <OBJECT>
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* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
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* 2: Parent path of the new action <ARRAY>
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* 3: Action <ARRAY>
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*
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* Return value:
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* The entry full path, which can be used to remove the entry, or add children entries <ARRAY>.
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*
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* Example:
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* [cursorTarget, 0, ["ACE_TapShoulderRight"],VulcanPinchAction] call ace_interact_menu_fnc_addActionToObject;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (!params [["_object", objNull, [objNull]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {
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ERROR("Bad Params");
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};
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private ["_varName","_actionList"];
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_varName = [QGVAR(actions),QGVAR(selfActions)] select _typeNum;
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_actionList = _object getVariable [_varName, []];
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if((count _actionList) == 0) then {
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_object setVariable [_varName, _actionList];
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};
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if (_parentPath isEqualTo ["ACE_MainActions"]) then {
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[(typeOf _object), _typeNum] call FUNC(addMainAction);
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};
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// Add action and parent path to the list of object actions
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_actionList pushBack [_action, +_parentPath];
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// Return the full path
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(+ _parentPath) pushBack (_action select 0)
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