ACE3/addons/cookoff
Joko 2aa0072104 Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds

to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back

* add todo for 1.74

* inherit in CfgSFX from 1 class
2017-07-08 09:52:25 -05:00
..
functions Fix the issue that SFX variants are not global (#5335) 2017-07-08 09:52:25 -05:00
sounds Implement new cook off SFX (#5179) 2017-06-02 22:20:36 +01:00
$PBOPREFIX$ Port AGM cook off 2016-08-13 11:59:15 +02:00
ACE_Settings.hpp Add ace_setting for scaling cookoff effect length (#4842) 2017-01-23 12:13:02 -06:00
CfgAmmo.hpp Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
CfgCloudlets.hpp Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
CfgEden.hpp Clean some cook off code 2016-11-06 12:29:37 +00:00
CfgEventHandlers.hpp Port AGM cook off 2016-08-13 11:59:15 +02:00
CfgSFX.hpp Fix the issue that SFX variants are not global (#5335) 2017-07-08 09:52:25 -05:00
CfgVehicles.hpp Fix the issue that SFX variants are not global (#5335) 2017-07-08 09:52:25 -05:00
config.cpp Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
script_component.hpp Implement new cook off SFX (#5179) 2017-06-02 22:20:36 +01:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_postInit.sqf Add ace_setting for scaling cookoff effect length (#4842) 2017-01-23 12:13:02 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Cookoff - add function to get ammo (#4779) 2017-01-04 15:35:54 -06:00
XEH_preStart.sqf Port AGM cook off 2016-08-13 11:59:15 +02:00