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6ca9d59443
* Merge ACEX - first attempt Backwards compatibility with XGVAR set of macros used on all settings and config entries Public API functions not taken into account yet, many other things probably still missed * Resolve issues * Switch to addSetting, backward compatible CfgPatches, missed XGVAR. * Remove unnecessary backwards compat * Convert ACEX Categorised settings to initSettings / Fix Intel items magazine * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Remove maintainers from merged ACEX components * Cleanup unused module and faction classes * Sitting - Add more object configs by @Dystopian https://github.com/acemod/ACEX/pull/255 * Translations - Add Japanese by @classicarma https://github.com/acemod/ACEX/pull/259 * Kill Tracker - Add killtracker.inc public include file by @Freddo3000" https://github.com/acemod/ACEX/pull/251 * Add ACEX authors and sort authors file * acex - final tweaks (#8513) * acex - handle old funcs * replace thirst/hunger setvars to acex naming fix macro Revert "fix macro" This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad. Revert "replace thirst/hunger setvars to acex naming" This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868. x Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
30 lines
915 B
C++
30 lines
915 B
C++
class CfgUIGrids {
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class IGUI {
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class Presets {
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class Arma3 {
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class Variables {
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XGVAR(grid)[] = {
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{
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safeZoneX + safeZoneW - 4.2 * GUI_GRID_W,
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safeZoneY + safeZoneH - 2.2 * GUI_GRID_H,
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4 * GUI_GRID_W,
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2 * GUI_GRID_H
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},
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GUI_GRID_W,
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GUI_GRID_H
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};
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};
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};
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};
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class Variables {
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class XGVAR(grid) {
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displayName = CSTRING(IGUI_DisplayName);
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description = CSTRING(IGUI_Description);
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preview = QPATHTOF(ui\igui_preview.paa);
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saveToProfile[] = {0, 1};
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canResize = 0;
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};
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};
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};
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};
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