ACE3/addons/viewdistance/functions/fnc_init.sqf
SAM c05a91f530 Suppress prompts when changing vehicle.
They're only shown when the player changes the setting.
2015-05-10 12:15:34 +02:00

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/*
* Author: Winter
* Assigns the Event Handler which triggers when a player adjusts their view distance in the menu
*
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_viewdistance_fnc_initViewDistance;
*
* Public: Yes
*/
#include "script_component.hpp"
if (!hasInterface) exitWith {};
if (viewDistance > GVAR(limitViewDistance)) then {
setViewDistance GVAR(limitViewDistance); // force the view distance down to the limit.
setObjectViewDistance (0.8 * GVAR(limitViewDistance));
} else {
[true] call FUNC(adaptViewDistance); // adapt view distance in the beginning according to whether client is on foot or vehicle.
};
// Set the EH which waits for any of the view distance settings to be changed, avoids the player having to enter or leave a vehicle for the changes to have effect.
["SettingChanged",{
if ((_this select 0 == QGVAR(viewDistanceOnFoot)) || (_this select 0 == QGVAR(viewDistanceLandVehicle)) || (_this select 0 == QGVAR(viewDistanceAirVehicle))) then {
[true] call FUNC(adaptViewDistance);
};
},true] call ace_common_fnc_addEventHandler;
// Set the EH which waits for a vehicle change to automatically swap to On Foot/In Land Vehicle/In Air Vehicle
["playerVehicleChanged",{[false] call FUNC(adaptViewDistance)},true] call ace_common_fnc_addEventHandler;