mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
c05a91f530
They're only shown when the player changes the setting.
37 lines
1.3 KiB
Plaintext
37 lines
1.3 KiB
Plaintext
/*
|
|
* Author: Winter
|
|
* Assigns the Event Handler which triggers when a player adjusts their view distance in the menu
|
|
*
|
|
*
|
|
* Arguments:
|
|
* None
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [] call ace_viewdistance_fnc_initViewDistance;
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
if (!hasInterface) exitWith {};
|
|
|
|
if (viewDistance > GVAR(limitViewDistance)) then {
|
|
setViewDistance GVAR(limitViewDistance); // force the view distance down to the limit.
|
|
setObjectViewDistance (0.8 * GVAR(limitViewDistance));
|
|
} else {
|
|
[true] call FUNC(adaptViewDistance); // adapt view distance in the beginning according to whether client is on foot or vehicle.
|
|
};
|
|
|
|
// Set the EH which waits for any of the view distance settings to be changed, avoids the player having to enter or leave a vehicle for the changes to have effect.
|
|
["SettingChanged",{
|
|
if ((_this select 0 == QGVAR(viewDistanceOnFoot)) || (_this select 0 == QGVAR(viewDistanceLandVehicle)) || (_this select 0 == QGVAR(viewDistanceAirVehicle))) then {
|
|
[true] call FUNC(adaptViewDistance);
|
|
};
|
|
},true] call ace_common_fnc_addEventHandler;
|
|
|
|
// Set the EH which waits for a vehicle change to automatically swap to On Foot/In Land Vehicle/In Air Vehicle
|
|
["playerVehicleChanged",{[false] call FUNC(adaptViewDistance)},true] call ace_common_fnc_addEventHandler; |