ACE3/addons/medical_gui/functions/fnc_updateInjuryList.sqf

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#include "script_component.hpp"
/*
* Author: mharis001
* Updates injury list for given body part for the target.
*
* Arguments:
* 0: Injury list <CONTROL>
* 1: Target <OBJECT>
* 2: Body part <NUMBER>
*
* Return Value:
* None
*
* Example:
* [_ctrlInjuries, _target, 0] call ace_medical_gui_fnc_updateInjuryList
*
* Public: No
*/
params ["_ctrl", "_target", "_selectionN"];
private _entries = [];
// Add selected body part name
private _bodyPartName = [
LSTRING(Head),
LSTRING(Torso),
LSTRING(LeftArm),
LSTRING(RightArm),
LSTRING(LeftLeg),
LSTRING(RightLeg)
] select _selectionN;
_entries pushBack [localize _bodyPartName, [1, 1, 1, 1]];
// Indicate if unit is bleeding at all
if (IS_BLEEDING(_target)) then {
_entries pushBack [localize LSTRING(Status_Bleeding), [1, 0, 0, 1]];
};
// Give a qualitative description of the blood volume lost
switch (GET_HEMORRHAGE(_target)) do {
case 1: {
_entries pushBack [localize LSTRING(Lost_Blood1), [1, 0, 0, 1]];
};
case 2: {
_entries pushBack [localize LSTRING(Lost_Blood2), [1, 0, 0, 1]];
};
case 3: {
_entries pushBack [localize LSTRING(Lost_Blood3), [1, 0, 0, 1]];
};
case 4: {
_entries pushBack [localize LSTRING(Lost_Blood4), [1, 0, 0, 1]];
};
};
// Indicate if a tourniquet is applied
if (HAS_TOURNIQUET_APPLIED_ON(_target,_selectionN)) then {
_entries pushBack [localize LSTRING(Status_Tourniquet_Applied), [0.77, 0.51, 0.08, 1]];
};
// Indicate current body part fracture status
switch (GET_FRACTURES(_target) select _selectionN) do {
case 1: {
_entries pushBack [localize LSTRING(Status_Fractured), [1, 0, 0, 1]];
};
case -1: {
if (EGVAR(medical,fractures) == 2) then { // Ignore if the splint has no effect
_entries pushBack [localize LSTRING(Status_SplintApplied), [1, 1, 1, 1]];
};
};
};
// Indicate the amount of pain the unit is in
if (_target call EFUNC(common,isAwake)) then {
private _pain = GET_PAIN_PERCEIVED(_target);
if (_pain > 0) then {
private _painText = switch (true) do {
case (_pain > 0.5): {
ELSTRING(medical_treatment,Status_SeverePain);
};
case (_pain > 0.1): {
ELSTRING(medical_treatment,Status_Pain);
};
default {
ELSTRING(medical_treatment,Status_MildPain);
};
};
_entries pushBack [localize _painText, [1, 1, 1, 1]];
};
};
// Show receiving IV volume remaining
private _totalIvVolume = 0;
{
_x params ["_volumeRemaining"];
_totalIvVolume = _totalIvVolume + _volumeRemaining;
} forEach (_target getVariable [QEGVAR(medical,ivBags), []]);
if (_totalIvVolume >= 1) then {
_entries pushBack [format [localize ELSTRING(medical_treatment,receivingIvVolume), floor _totalIvVolume], [1, 1, 1, 1]];
};
// Add entries for open, bandaged, and stitched wounds
private _woundEntries = [];
private _fnc_processWounds = {
params ["_wounds", "_format", "_color"];
{
_x params ["_woundClassID", "_bodyPartN", "_amountOf"];
if (_selectionN == _bodyPartN && {_amountOf > 0}) then {
private _classIndex = _woundClassID / 10;
private _category = _woundClassID % 10;
private _className = EGVAR(medical_damage,woundsData) select _classIndex select 6;
private _suffix = ["Minor", "Medium", "Large"] select _category;
private _woundName = localize format [ELSTRING(medical_damage,%1_%2), _className, _suffix];
private _woundDescription = if (_amountOf >= 1) then {
format ["%1x %2", ceil _amountOf, _woundName]
} else {
format [localize LSTRING(PartialX), _woundName]
};
_woundEntries pushBack [format [_format, _woundDescription], _color];
};
} forEach _wounds;
};
[GET_OPEN_WOUNDS(_target), "%1", [1, 1, 1, 1]] call _fnc_processWounds;
[GET_BANDAGED_WOUNDS(_target), "[B] %1", [0.88, 0.7, 0.65, 1]] call _fnc_processWounds;
[GET_STITCHED_WOUNDS(_target), "[S] %1", [0.7, 0.7, 0.7, 1]] call _fnc_processWounds;
// Handle no wound entries
if (_woundEntries isEqualTo []) then {
_entries pushBack [localize ELSTRING(medical_treatment,NoInjuriesBodypart), [1, 1, 1, 1]];
} else {
_entries append _woundEntries;
};
// Add all entries to injury list
lbClear _ctrl;
{
_x params ["_text", "_color"];
_ctrl lbSetColor [_ctrl lbAdd _text, _color];
} forEach _entries;
_ctrl lbSetCurSel -1;