ACE3/addons/medical_treatment
2020-01-04 15:43:51 -05:00
..
data Add some editor previews (#7254) 2019-10-29 17:10:40 -05:00
functions Medical - Combine advancedBandages and woundReopening settings 2020-01-04 15:43:51 -05:00
sounds implement custom treatment sounds 2016-09-29 18:45:18 +02:00
ui Medical - Finish splint/fracture (#7045) 2019-06-22 16:47:35 -05:00
$PBOPREFIX$ Add first step in medical rewrite 2016-06-30 17:33:29 +02:00
ACE_Medical_Facilities.hpp Medical Treatment - Add medical facility classes config (#7047) 2019-06-11 20:02:40 -05:00
ACE_Medical_Treatment_Actions.hpp Medical Treatment - Add self PAK setting (#7382) 2020-01-04 12:42:51 +00:00
ACE_Medical_Treatment.hpp Fix incorrect reopening chance for QuikClot on large abrasions (#7383) 2020-01-04 12:33:49 +00:00
Cfg3DEN.hpp Medical Treatment - Add medical facility classes config (#7047) 2019-06-11 20:02:40 -05:00
CfgEventHandlers.hpp Enable treatmnet actions 2016-09-18 19:48:49 +02:00
CfgReplacementItems.hpp Fast medical item replacement (#7224) 2019-10-11 15:00:25 -05:00
CfgVehicles.hpp Add some editor previews (#7254) 2019-10-29 17:10:40 -05:00
CfgWeapons.hpp Change medical item masses to be same as old medical (#7200) 2019-10-05 22:25:38 +02:00
config.cpp Medical - Cleanup settings (#7057) 2019-06-28 11:50:11 -05:00
initSettings.sqf Medical - Combine advancedBandages and woundReopening settings 2020-01-04 15:43:51 -05:00
script_component.hpp Medical - add dummy cfgVehicle entries for old modules (#7091) 2019-07-05 15:32:19 -05:00
stringtable.xml Medical - Combine advancedBandages and woundReopening settings 2020-01-04 15:43:51 -05:00
XEH_postInit.sqf Fast medical item replacement (#7224) 2019-10-11 15:00:25 -05:00
XEH_preInit.sqf Fast medical item replacement (#7224) 2019-10-11 15:00:25 -05:00
XEH_PREP.hpp Fast medical item replacement (#7224) 2019-10-11 15:00:25 -05:00
XEH_preStart.sqf Change split medical in two components 2016-06-13 17:00:56 +02:00