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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
60 lines
1.5 KiB
Plaintext
60 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Local PerFrameHandler during fast roping.
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*
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* Arguments:
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* 0: PFH arguments <ARRAY>
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* 1: PFH handle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [[_unit, _vehicle, _rope, _ropeIndex], 0] call ace_fastroping_fnc_fastRopeLocalPFH
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*
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* Public: No
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*/
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params ["_arguments", "_pfhHandle"];
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_arguments params ["_unit", "", "_rope", "", "_timeToPlayRopeSound"];
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_rope params ["", "", "", "_dummy", "_hook"];
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//Wait until the unit is actually outside of the helicopter
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if (vehicle _unit != _unit) exitWith {};
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// dummy lost hook
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if (isNull _hook) exitWith {
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TRACE_1("Hook lost, dropping and exiting pfeh",_unit);
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[_unit, "", 2] call EFUNC(common,doAnimation);
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_unit setVectorUp [0, 0, 1];
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[_pfhHandle] call CBA_fnc_removePerFrameHandler;
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};
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//Start fast roping
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if (animationState _unit != "ACE_FastRoping") exitWith {
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_unit disableCollisionWith _dummy;
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_unit attachTo [_dummy, [0, 0, -1.45]];
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[_unit, "ACE_FastRoping", 2] call EFUNC(common,doAnimation);
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};
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//End of fast rope
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if (isNull attachedTo _unit) exitWith {
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TRACE_1("exit pfeh",_unit);
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[_unit, "", 2] call EFUNC(common,doAnimation);
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_unit setVectorUp [0, 0, 1];
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if (_unit == ACE_player) then {
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playSound QGVAR(Thud);
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};
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[_pfhHandle] call CBA_fnc_removePerFrameHandler;
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};
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if (_unit == ACE_player && {diag_tickTime > _timeToPlayRopeSound}) then {
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_arguments set [4, (_timeToPlayRopeSound + 1)];
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playSound QGVAR(Rope);
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};
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