ACE3/addons/fcs/functions/fnc_vehicleInit.sqf
2019-04-27 14:04:47 -05:00

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#include "script_component.hpp"
/*
* Author: KoffeinFlummi, commy2
* Checks if a vehicle is equipped with an FCS and if so, adds the fired event handler. Execute on server.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [car] call ace_fcs_fnc_vehicleInit
*
* Public: No
*/
params ["_vehicle"];
{
private _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _x] call EFUNC(common,getTurretConfigPath);
if (getNumber (_turretConfig >> QGVAR(Enabled)) == 1) then {
if (missionNamespace getVariable [QGVAR(needToAddFiredEH), true]) then {
["ace_firedPlayerVehicle", LINKFUNC(firedEH)] call CBA_fnc_addEventHandler;
["ace_firedPlayerVehicleNonLocal", LINKFUNC(firedEH)] call CBA_fnc_addEventHandler;
GVAR(needToAddFiredEH) = false;
TRACE_1("Registered fired event handlers for all vehicles",GVAR(needToAddFiredEH));
};
_vehicle setVariable [format ["%1_%2", QGVAR(Distance), _x], 0, true];
_vehicle setVariable [format ["%1_%2", QGVAR(Magazines), _x], [], true];
_vehicle setVariable [format ["%1_%2", QGVAR(Elevation), _x], [], true];
_vehicle setVariable [format ["%1_%2", QGVAR(Azimuth), _x], 0, true];
// calculate offset between gunner camera and muzzle position
if !(_vehicle isKindOf "Air") then {
private _gunBeg = getText (_turretConfig >> "gunBeg");
private _gunnerView = getText (_turretConfig >> "memoryPointGunnerOptics");
private _gunBegPos = (_vehicle selectionPosition _gunBeg) select 0;
private _gunnerViewPos = (_vehicle selectionPosition _gunnerView) select 0;
private _viewDiff = _gunBegPos - _gunnerViewPos;
_vehicle setVariable [format ["%1_%2", QGVAR(ViewDiff), _x], _viewDiff, true];
} else {
_vehicle setVariable [format ["%1_%2", QGVAR(ViewDiff), _x], 0, true];
};
};
false
} count allTurrets _vehicle;