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53 lines
2.0 KiB
Plaintext
53 lines
2.0 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: KoffeinFlummi, commy2
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* Checks if a vehicle is equipped with an FCS and if so, adds the fired event handler. Execute on server.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [car] call ace_fcs_fnc_vehicleInit
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*
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* Public: No
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*/
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params ["_vehicle"];
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{
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private _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _x] call EFUNC(common,getTurretConfigPath);
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if (getNumber (_turretConfig >> QGVAR(Enabled)) == 1) then {
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if (missionNamespace getVariable [QGVAR(needToAddFiredEH), true]) then {
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["ace_firedPlayerVehicle", LINKFUNC(firedEH)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerVehicleNonLocal", LINKFUNC(firedEH)] call CBA_fnc_addEventHandler;
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GVAR(needToAddFiredEH) = false;
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TRACE_1("Registered fired event handlers for all vehicles",GVAR(needToAddFiredEH));
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};
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_vehicle setVariable [format ["%1_%2", QGVAR(Distance), _x], 0, true];
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_vehicle setVariable [format ["%1_%2", QGVAR(Magazines), _x], [], true];
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_vehicle setVariable [format ["%1_%2", QGVAR(Elevation), _x], [], true];
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_vehicle setVariable [format ["%1_%2", QGVAR(Azimuth), _x], 0, true];
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// calculate offset between gunner camera and muzzle position
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if !(_vehicle isKindOf "Air") then {
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private _gunBeg = getText (_turretConfig >> "gunBeg");
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private _gunnerView = getText (_turretConfig >> "memoryPointGunnerOptics");
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private _gunBegPos = (_vehicle selectionPosition _gunBeg) select 0;
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private _gunnerViewPos = (_vehicle selectionPosition _gunnerView) select 0;
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private _viewDiff = _gunBegPos - _gunnerViewPos;
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_vehicle setVariable [format ["%1_%2", QGVAR(ViewDiff), _x], _viewDiff, true];
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} else {
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_vehicle setVariable [format ["%1_%2", QGVAR(ViewDiff), _x], 0, true];
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};
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};
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false
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} count allTurrets _vehicle;
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