mirror of
https://github.com/acemod/ACE3.git
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cc414de8d1
* Initial commit advanced fatigue * Added animation changes * Fixes, rewrites * Broadcast 3den attribute and fix UBC * Further animation tweaks * Added Eden attribute and CBA settings * Switch to CBA events * Add beautified component name * Rewrites, fixes, tweaks * Move setVars to GVARs * Add setting to disable * Switch to status effect handler for sprint and jog blocking * Add component name * Failsafe for early unit player EH * Removed raised weapon penalty for pistols * Added respawn compatibility * Tweaked side jog animation speed * Added support for virtual load * Added stamina bar * Remove debug flags * Added custom duty factor functions and values * Added structural comments * Disabled CBA settings, added ACE settings * Fixed config * Added readme * Remove leftover debug diag_logs * Improved stringtable
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
class ACE_Settings {
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class GVAR(enabled) {
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category = "Advanced Fatigue";
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displayName = CSTRING(Enabled);
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description = CSTRING(Enabled_Description);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(enableStaminaBar) {
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category = "Advanced Fatigue";
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displayName = CSTRING(EnableStaminaBar);
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description = CSTRING(EnableStaminaBar_Description);
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typeName = "BOOL";
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value = 1;
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isClientSettable = 1;
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};
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class GVAR(performanceFactor) {
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category = "Advanced Fatigue";
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displayName = CSTRING(PerformanceFactor);
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description = CSTRING(PerformanceFactor_Description);
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typeName = "SCALAR";
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value = 1;
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};
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class GVAR(recoveryFactor) {
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category = "Advanced Fatigue";
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displayName = CSTRING(RecoveryFactor);
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description = CSTRING(RecoveryFactor_Description);
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typeName = "SCALAR";
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value = 1;
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};
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class GVAR(loadFactor) {
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category = "Advanced Fatigue";
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displayName = CSTRING(LoadFactor);
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description = CSTRING(LoadFactor_Description);
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typeName = "SCALAR";
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value = 1;
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};
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class GVAR(terrainGradientFactor) {
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category = "Advanced Fatigue";
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displayName = CSTRING(TerrainGradientFactor);
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description = CSTRING(TerrainGradientFactor_Description);
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typeName = "SCALAR";
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value = 1;
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};
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};
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