ACE3/addons/advanced_fatigue/CfgSounds.hpp
BaerMitUmlaut cc414de8d1 Add Advanced Fatigue component (#4321)
* Initial commit advanced fatigue

* Added animation changes

* Fixes, rewrites

* Broadcast 3den attribute and fix UBC

* Further animation tweaks

* Added Eden attribute and CBA settings

* Switch to CBA events

* Add beautified component name

* Rewrites, fixes, tweaks

* Move setVars to GVARs

* Add setting to disable

* Switch to status effect handler for sprint and jog blocking

* Add component name

* Failsafe for early unit player EH

* Removed raised weapon penalty for pistols

* Added respawn compatibility

* Tweaked side jog animation speed

* Added support for virtual load

* Added stamina bar

* Remove debug flags

* Added custom duty factor functions and values

* Added structural comments

* Disabled CBA settings, added ACE settings

* Fixed config

* Added readme

* Remove leftover debug diag_logs

* Improved stringtable
2016-09-04 21:33:07 +02:00

77 lines
2.5 KiB
C++

class CfgSounds {
class GVAR(breathLow0) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_1", 0.6, 1, 7};
titles[] = {};
};
class GVAR(breathLow1) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_2", 0.6, 1, 7};
titles[] = {};
};
class GVAR(breathLow2) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_3", 0.6, 1, 7};
titles[] = {};
};
class GVAR(breathLow3) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_4", 0.6, 1, 7};
titles[] = {};
};
class GVAR(breathLow4) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_5", 0.6, 1, 7};
titles[] = {};
};
class GVAR(breathLow5) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_6", 0.6, 1, 7};
titles[] = {};
};
class GVAR(breathMid0) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_1", 0.8, 1, 13};
titles[] = {};
};
class GVAR(breathMid1) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_2", 0.8, 1, 13};
titles[] = {};
};
class GVAR(breathMid2) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_3", 0.8, 1, 13};
titles[] = {};
};
class GVAR(breathMid3) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_4", 0.8, 1, 13};
titles[] = {};
};
class GVAR(breathMid4) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_5", 0.8, 1, 13};
titles[] = {};
};
class GVAR(breathMid5) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_6", 0.8, 1, 13};
titles[] = {};
};
class GVAR(breathMax0) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_1", 1, 1, 17};
titles[] = {};
};
class GVAR(breathMax1) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_2", 1, 1, 17};
titles[] = {};
};
class GVAR(breathMax2) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_3", 1, 1, 17};
titles[] = {};
};
class GVAR(breathMax3) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_4", 1, 1, 17};
titles[] = {};
};
class GVAR(breathMax4) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_5", 1, 1, 17};
titles[] = {};
};
class GVAR(breathMax5) {
sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_6", 1, 1, 17};
titles[] = {};
};
};