ACE3/addons/overheating/XEH_postInit.sqf

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// by esteldunedain
#include "script_component.hpp"
if (isServer) then {
GVAR(pseudoRandomList) = [];
// Construct a list of pseudo random 2D vectors
for "_i" from 0 to 30 do {
GVAR(pseudoRandomList) pushBack [-1 + random 2, -1 + random 2];
};
publicVariable QGVAR(pseudoRandomList);
};
if !(hasInterface) exitWith {};
GVAR(cacheWeaponData) = call CBA_fnc_createNamespace();
GVAR(cacheAmmoData) = call CBA_fnc_createNamespace();
GVAR(cacheSilencerData) = call CBA_fnc_createNamespace();
// Add keybinds
["ACE3 Weapons", QGVAR(unjamWeapon), localize LSTRING(UnjamWeapon),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon) &&
{currentWeapon ACE_player in (ACE_player getVariable [QGVAR(jammedWeapons), []])}
) exitWith {false};
// Statement
[ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam);
true
},
{false},
[19, [true, false, false]], false] call CBA_fnc_addKeybind; //SHIFT + R Key
// Schedule cool down calculation of player weapons at (infrequent) regular intervals
[] call FUNC(updateTemperatureThread);
["SettingsInitialized", {
// Register fire event handler
["firedPlayer", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
// Only add eh to non local players if dispersion is enabled
if (GVAR(overheatingDispersion)) then {
["firedPlayerNonLocal", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
};
}] call EFUNC(common,addEventHandler);