ACE3/addons/hunterkiller/CfgVehicles.hpp
PabstMirror 981a8ea352
Hunter Killer (Commander Override) (#8496)
* Hunter Killer (Commander Override) - Initial Demo

* Just do a one-time slew

* Update fnc_eachFrame.sqf

* Update addons/hunterkiller/functions/script_component.hpp

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update for ArmA 2.08

* cleanup

* Rework Observe / Control configs

* Add to all 2035 tanks

* Update script_component.hpp

* Use eyeDirection on commander turrets

* Update docs/wiki/framework/hunterkiller-framework.md

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Add to all 2035, support ture/false setVars

* remove from apcs because mods don't know how to do inheritance

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2022-09-01 13:38:22 -05:00

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C++

class CfgVehicles {
class Tank_F;
class MBT_01_base_F: Tank_F {
ADDON = 1; // same as ADDON[] = {{{0}, 1}, {{0,0}, 3}};
};
class MBT_01_arty_base_F: MBT_01_base_F {
ADDON = 0;
};
class MBT_01_mlrs_base_F: MBT_01_base_F {
ADDON = 0;
};
class MBT_02_base_F: Tank_F {
ADDON = 1;
};
class MBT_02_arty_base_F: MBT_02_base_F {
ADDON = 0;
};
class MBT_03_base_F: Tank_F {
ADDON = 1;
};
class MBT_04_base_F: Tank_F {
ADDON = 1;
};
};