ACE3/addons/laser/script_component.hpp
Nicolás Badano ab6fc8efca Laser guidance for all designators (#3308)
* Fix laser and missileguidance over water

* Return a normalized vector in EFUNC(common,getTurretDirection)

* Make laser dispersion simulation optional, default off

* Prototype for ace_laser_designate

* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate

* Simplify laser into one module

Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate

* Cleanup missile guidance

* Headers, fix laser over water

* Cleanup

* Test

* Change setting to scalar, more cleanup

* Add seeker debug drawing
2016-10-08 12:55:30 +02:00

26 lines
853 B
C++

#define COMPONENT laser
#define COMPONENT_BEAUTIFIED Laser
#include "\z\ace\addons\main\script_mod.hpp"
// #define DRAW_LASER_INFO
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_LASER
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_LASER
#define DEBUG_SETTINGS DEBUG_SETTINGS_LASER
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#define __LaserDesignatorIGUI (uiNamespace getVariable ["ACE_RscOptics_LaserDesignator", nil])
#define __LaserDesignatorIGUI_LaserCode (__LaserDesignatorIGUI displayCtrl 123001)
#define __LaserDesignatorIGUI_ACE_Distance (__LaserDesignatorIGUI displayCtrl 123002)
#define __LaserDesignatorIGUI_CA_Distance (__LaserDesignatorIGUI displayCtrl 151)
#define __LaserDesignatorIGUI_LaserOn (__LaserDesignatorIGUI displayCtrl 158)