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58 lines
1.6 KiB
Plaintext
58 lines
1.6 KiB
Plaintext
/*
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* Author: Glowbal
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* Get the distance to the nearest detectable object
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Configuration <ARRAY>
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*
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* Return Value:
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* [isDetected <BOOL>, mine <OBJECT>, distance <NUMBER>] <ARRAY>
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*
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* Example:
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* [ace_player, DETECTOR_CONFIG] call ace_minedetector_fnc_getDetectedObject
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_detectorConfig"];
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_detectorConfig params ["", "_radius"];
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private _worldPosition = _unit modelToWorld (_unit selectionPosition "granat");
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private _ref = (_unit weaponDirection currentWeapon _unit) call EFUNC(common,createOrthonormalReference);
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_ref params ["_v1", "_v2", "_v3"];
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private _detectorPointAGL = _worldPosition vectorAdd
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(_v1 vectorMultiply ( 0.9 * __DR)) vectorAdd
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(_v2 vectorMultiply (-0.2 * __DR)) vectorAdd
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(_v3 vectorMultiply ( 0.4 * __DR));
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private _nearestObjects = nearestObjects [_detectorPointAGL, [], _radius];
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#ifdef DEBUG_MODE_FULL
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GVAR(debugDetector) = [_detectorPointAGL, _nearestObjects];
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#endif
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private _isDetectable = false;
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private _mine = objNull;
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private _distance = -1;
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{
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private _objectType = typeOf _x;
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_isDetectable = GVAR(detectableClasses) getVariable _objectType;
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if (isNil "_isDetectable") then {
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_isDetectable = false;
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};
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// If a nun-null object was detected exit the search
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if (_isDetectable && {!isNull _x}) exitWith {
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_distance = _detectorPointAGL distance _x;
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_mine = _x;
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TRACE_3("return", _isDetectable, _mine, _distance);
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};
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} forEach _nearestObjects;
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[_isDetectable, _mine, _distance];
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