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66 lines
2.1 KiB
Plaintext
66 lines
2.1 KiB
Plaintext
/*
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* Author: commy2
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* Add an addAction event to a unit. Used to handle multiple addAction events. Global arguments, local effects. Does only work for player controlled units.
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*
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* Arguments:
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* 0: Unit the action should be assigned to <OBJECT>
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* 1: Name of the action, e.g. "DefaultAction" <STRING>
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* 2: Condition <CODE, STRING>
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* 3: Code to execute <CODE, STRING>
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*
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* Return Value:
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* ID of the action (used to remove it later) <NUMBER>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_action", "_condition", "_statement"];
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if (_condition isEqualType "") then {
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_condition = compile _condition;
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};
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if (_statement isEqualType "") then {
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_statement = compile _statement;
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};
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private _name = format ["ACE_Action_%1", _action];
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private _actionsVar = _unit getVariable [_name, [-1, [-1, [], []], objNull]];
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if (_unit != _actionsVar select 2) then { // check if the unit is still valid, fixes respawn issues
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_actionsVar = [-1, [-1, [], []], objNull];
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};
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_actionsVar params ["_actionID", "_actionsArray"];
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_actionsArray params ["_id", "_actionIDs", "_actions"];
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_id = _id + 1;
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_actionIDs pushBack _id;
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_actions pushBack [_condition, _statement];
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// first action to add, unit needs addAction command
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if (_actionID == -1) then {
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private _addAction = call compile format [
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"[
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'',
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{if (inputAction '%1' == 0) exitWith {}; {if (_this call (_x select 0)) then {_this call (_x select 1)}} forEach (((_this select 0) getVariable '%2') select 1 select 2)},
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nil,
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-1,
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false,
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true,
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'%1',
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""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; _actions = (_this getVariable '%2') select 1 select 2; _count = count _actions; _index = 0; _return = false; while {_index < _count && {!_return}} do {_return = [_target, _this] call ((_actions select _index) select 0); _index = _index + 1}; _return""
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]",
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_action,
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_name
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];
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_actionID = _unit addAction _addAction;
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};
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_unit setVariable [_name, [_actionID, [_id, _actionIDs, _actions], _unit], false];
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_id
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