mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
33602df517
* vector IV updates * vector IV updates * compat cba optics and vector scripts * hide periphery * reticle texture for 7x magnification * vector display config * idc macros, fix illum mode * add radblur effect when using optic * hide zeroing control * delete a broken config entry * fix horizontal and vertical distance mode * set REQUIRED_CBA_VERSION to 3.11.2
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
class CfgVehicles {
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class Item_Base_F;
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class ACE_Item_Vector: Item_Base_F {
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author = ECSTRING(common,ACETeam);
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scope = 2;
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scopeCurator = 2;
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displayName = CSTRING(VectorName);
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editorCategory = "EdCat_Equipment";
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editorSubcategory = "EdSubcat_InventoryItems";
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vehicleClass = "Items";
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model = "\A3\Weapons_F\DummyBinoc.p3d";
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class TransportItems {
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MACRO_ADDITEM(ACE_Vector,1);
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};
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};
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class ACE_Item_VectorDay: Item_Base_F {
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author = ECSTRING(common,ACETeam);
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scope = 2;
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scopeCurator = 2;
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displayName = CSTRING(VectorDayName);
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editorCategory = "EdCat_Equipment";
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editorSubcategory = "EdSubcat_InventoryItems";
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vehicleClass = "Items";
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model = "\A3\Weapons_F\DummyBinoc.p3d";
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class TransportItems {
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MACRO_ADDITEM(ACE_VectorDay,1);
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};
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};
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class Box_NATO_Support_F;
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_Vector,3);
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MACRO_ADDITEM(ACE_VectorDay,3);
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};
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};
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};
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