ACE3/addons/laser_selfdesignate
jaynus 0c3caffe89 Merge pull request #501 from acemod/network_lasers
Break all the lasers. Continuing expansion work is in #535
2015-04-12 16:47:24 -07:00
..
functions Remove dead code. 2015-04-12 11:46:28 -07:00
$PBOPREFIX$ laser_selfdesginate commit for commanche 2015-01-19 20:13:12 -08:00
CfgEventhandlers.hpp Revert "Translation" 2015-04-10 19:46:18 +03:00
CfgVehicles.hpp code cleanup, default laser parameters, getVariable self designation specifics. 2015-04-12 11:38:07 -07:00
CfgWeapons.hpp Revert "Translation" 2015-04-10 19:46:18 +03:00
config.cpp code cleanup, default laser parameters, getVariable self designation specifics. 2015-04-12 11:38:07 -07:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Revert "Translation" 2015-04-10 19:46:18 +03:00
stringtable.xml Merge https://github.com/Kllrt/ACE3 into czech-merge 2015-04-12 14:27:59 +02:00
XEH_post_init.sqf Revert "Translation" 2015-04-10 19:46:18 +03:00
XEH_pre_init.sqf Integarate laser code into SALH guidance + self_designate. Note todo items. 2015-04-12 11:01:22 -07:00

ace_laser_selfdesignate

Allows gunners to lase their own targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.