ACE3/addons/reloadlaunchers/CfgVehicles.hpp
jonpas e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00

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class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_Actions {
class GVAR(ReloadLauncher) {
displayName = CSTRING(LoadLauncher);
selection = "launcher";
distance = 4;
condition = "";
exceptions[] = {"isNotInside", "isNotSwimming"};
insertChildren = QUOTE(_this call FUNC(addMissileReloadActions));
};
};
};
};