mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
33602df517
* vector IV updates * vector IV updates * compat cba optics and vector scripts * hide periphery * reticle texture for 7x magnification * vector display config * idc macros, fix illum mode * add radblur effect when using optic * hide zeroing control * delete a broken config entry * fix horizontal and vertical distance mode * set REQUIRED_CBA_VERSION to 3.11.2
50 lines
1.7 KiB
Plaintext
50 lines
1.7 KiB
Plaintext
["ACE3 Equipment", QGVAR(AzimuthKey), localize LSTRING(AzimuthKey), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if !(currentWeapon ACE_player isKindOf ["ACE_Vector", configFile >> "CfgWeapons"] && {cameraView == "GUNNER"}) exitWith {false};
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// prevent holding down
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if (GETGVAR(isDownStateKey1,false)) exitWith {false};
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GVAR(isDownStateKey1) = true;
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// Statement
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["azimuth"] call FUNC(onKeyDown);
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false
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}, {
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// prevent holding down
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GVAR(isDownStateKey1) = false;
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Statement
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["azimuth"] call FUNC(onKeyUp);
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false
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}, [DIK_TAB, [false, false, false]], false, 0] call CBA_fnc_addKeybind;
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["ACE3 Equipment", QGVAR(DistanceKey), localize LSTRING(DistanceKey), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if !(currentWeapon ACE_player isKindOf ["ACE_Vector", configFile >> "CfgWeapons"] && {cameraView == "GUNNER"}) exitWith {false};
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// prevent holding down
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if (GETGVAR(isDownStateKey2,false)) exitWith {false};
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GVAR(isDownStateKey2) = true;
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// Statement
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["distance"] call FUNC(onKeyDown);
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false
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}, {
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// prevent holding down
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GVAR(isDownStateKey2) = false;
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Statement
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["distance"] call FUNC(onKeyUp);
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false
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}, [DIK_R, [false, false, false]], false, 0] call CBA_fnc_addKeybind;
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