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76 lines
2.1 KiB
Plaintext
76 lines
2.1 KiB
Plaintext
/*
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* Author: Orginal by Ryan Schultz, edited by KoffeinFlummi, commy2
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* Adds camera shake when firing
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* From TMR: Small Arms
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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* 3: Muzzle <STRING>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [player, (currentWeapon player), (currentMuzzle player)] call ace_recoil_fnc_camShake;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define BASE_POWER 0.40
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#define BASE_TIME 0.19
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#define BASE_FREQ 13
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#define RECOIL_COEF 40
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params ["_unit", "_weapon", "_muzzle"];
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if (toLower _weapon in ["throw", "put"]) exitWith {};
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private _powerMod = ([0, -0.1, -0.1, 0, -0.2] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _unit)) + ([0, -1, 0, -1] select (["INTERNAL", "EXTERNAL", "GUNNER", "GROUP"] find cameraView));
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// to get camshake read kickback
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private _recoil = missionNamespace getVariable format [QGVAR(%1-%2), _weapon, _muzzle];
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if (isNil "_recoil") then {
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private _config = configFile >> "CfgWeapons" >> _weapon;
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if (_muzzle == _weapon) then {
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_recoil = getText (_config >> "recoil")
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} else {
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_recoil = getText (_config >> _muzzle >> "recoil")
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};
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if (isClass (configFile >> "CfgRecoils" >> _recoil)) then {
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_recoil = getArray (configFile >> "CfgRecoils" >> _recoil >> "kickBack");
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if (count _recoil < 2) then {
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_recoil = [0, 0];
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};
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} else {
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_recoil = [0, 0];
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};
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TRACE_3("Caching Recoil config",_weapon,_muzzle,_recoil);
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// parse numbers
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_recoil set [0, call compile format ["%1", _recoil select 0]];
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_recoil set [1, call compile format ["%1", _recoil select 1]];
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missionNamespace setVariable [format [QGVAR(%1-%2), _weapon, _muzzle], _recoil];
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};
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private _powerCoef = RECOIL_COEF * linearConversion [0, 1, random 1, _recoil select 0, _recoil select 1, false];
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if (isWeaponRested _unit) then {_powerMod = _powerMod - 0.07};
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if (isWeaponDeployed _unit) then {_powerMod = _powerMod - 0.11};
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private _camshake = [
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_powerCoef * (BASE_POWER + _powerMod) max 0,
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BASE_TIME,
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BASE_FREQ
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];
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TRACE_4("addCamShake",_recoil,_powerCoef,_powerMod,_camshake);\
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addCamShake _camshake;
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