ACE3/addons/recoil/functions/fnc_camshake.sqf
2016-01-06 22:42:02 +01:00

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/*
* Author: Orginal by Ryan Schultz, edited by KoffeinFlummi, commy2
* Adds camera shake when firing
* From TMR: Small Arms
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
* 3: Muzzle <STRING>
*
* Return Value:
* Nothing
*
* Example:
* [player, (currentWeapon player), (currentMuzzle player)] call ace_recoil_fnc_camShake;
*
* Public: No
*/
#include "script_component.hpp"
#define BASE_POWER 0.40
#define BASE_TIME 0.19
#define BASE_FREQ 13
#define RECOIL_COEF 40
params ["_unit", "_weapon", "_muzzle"];
if (toLower _weapon in ["throw", "put"]) exitWith {};
private _powerMod = ([0, -0.1, -0.1, 0, -0.2] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _unit)) + ([0, -1, 0, -1] select (["INTERNAL", "EXTERNAL", "GUNNER", "GROUP"] find cameraView));
// to get camshake read kickback
private _recoil = missionNamespace getVariable format [QGVAR(%1-%2), _weapon, _muzzle];
if (isNil "_recoil") then {
private _config = configFile >> "CfgWeapons" >> _weapon;
if (_muzzle == _weapon) then {
_recoil = getText (_config >> "recoil")
} else {
_recoil = getText (_config >> _muzzle >> "recoil")
};
if (isClass (configFile >> "CfgRecoils" >> _recoil)) then {
_recoil = getArray (configFile >> "CfgRecoils" >> _recoil >> "kickBack");
if (count _recoil < 2) then {
_recoil = [0, 0];
};
} else {
_recoil = [0, 0];
};
TRACE_3("Caching Recoil config",_weapon,_muzzle,_recoil);
// parse numbers
_recoil set [0, call compile format ["%1", _recoil select 0]];
_recoil set [1, call compile format ["%1", _recoil select 1]];
missionNamespace setVariable [format [QGVAR(%1-%2), _weapon, _muzzle], _recoil];
};
private _powerCoef = RECOIL_COEF * linearConversion [0, 1, random 1, _recoil select 0, _recoil select 1, false];
if (isWeaponRested _unit) then {_powerMod = _powerMod - 0.07};
if (isWeaponDeployed _unit) then {_powerMod = _powerMod - 0.11};
private _camshake = [
_powerCoef * (BASE_POWER + _powerMod) max 0,
BASE_TIME,
BASE_FREQ
];
TRACE_4("addCamShake",_recoil,_powerCoef,_powerMod,_camshake);\
addCamShake _camshake;