ACE3/addons/laserpointer/initKeybinds.sqf

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// by commy2
["ACE3 Weapons", QGVAR(switchLaserLightMode), localize LSTRING(switchLaserLight),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !([ACE_player] call CBA_fnc_canUseWeapon) exitWith {false};
[ACE_player, currentWeapon ACE_player] call FUNC(switchLaserLightMode);
true
},
{false}, [38, [false, true, false]], false] call CBA_fnc_addKeybind;