ACE3/addons/common/functions/fnc_getWeaponIndex.sqf
2015-02-12 20:43:50 -06:00

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/*
* Author: commy2
* Get the index of the weapon.
* 0 = primary, 1 = secondary, 2 = handgun, -1 = other
*
* Argument:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
*
* Return value:
* Weapon index <NUMBER>
*
* Public: No
*/
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_unit,_weapon);
if (_weapon == "") exitWith {-1};
[
primaryWeapon _unit,
secondaryWeapon _unit,
handgunWeapon _unit
] find _weapon