ACE3/addons/medical_treatment/functions/fnc_addToLog.sqf
mharis001 44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00

46 lines
1.1 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: Glowbal, mharis001
* Adds an entry to the specified medical log of the unit.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Log Type <STRING>
* 2: Message <STRING>
* 3: Formatting Arguments <ARRAY>
*
* Return Value:
* None
*
* Example:
* [player, "activity", "Message %1", ["Name"]] call ace_medical_treatment_fnc_addToLog
*
* Public: No
*/
params ["_unit", "_logType", "_message", "_arguments"];
if (!local _unit) exitWith {
[QGVAR(addToLog), _this, _unit] call CBA_fnc_targetEvent;
};
date params ["", "", "", "_hour", "_minute"];
private _timeStamp = format ["%1:%2", _hour, [_minute, 2] call CBA_fnc_formatNumber];
private _logVarName = MED_LOG_VARNAME(_logType);
private _log = _unit getVariable [_logVarName, []];
if (count _log >= MED_LOG_MAX_ENTRIES) then {
_log deleteAt 0;
};
_log pushBack [_message, _timeStamp, _arguments, _logType];
_unit setVariable [_logVarName, _log, true];
private _allLogs = _unit getVariable [QEGVAR(medical,allLogs), []];
if !(_logVarName in _allLogs) then {
_allLogs pushBack _logVarName;
_unit setVariable [QEGVAR(medical,allLogs), _allLogs, true];
};