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f4dbe5229e
* Option for medical treatment to require holstering/lowering weapon, with an option for examine category items to still be available. * Vehicles cause holster settings to be ignored. Unsure whether to expand this into it's own setting (disallow all medical in vehicles? only allow if both medic and patient are in the same vehicle? what about people in the back of transports healing those in the cab?), but just going to leave it as is for now. * Replace !isEqualTo with != in for performance reasons. Resolves line 33 PR review. * Merge settings, short circuit * move logic to new file
63 lines
1.9 KiB
Plaintext
63 lines
1.9 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal, mharis001
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* Checks if the given treatment can be performed.
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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* 2: Body Part <STRING>
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* 3: Treatment <STRING>
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*
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* Return Value:
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* Can Treat <BOOL>
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*
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* Example:
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* [player, cursorObject, "Head", "SurgicalKit"] call ace_medical_treatment_fnc_canTreat
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*
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* Public: No
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*/
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params ["_medic", "_patient", "_bodyPart", "_classname"];
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private _config = configFile >> QGVAR(actions) >> _classname;
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isClass _config
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&& {_patient isKindOf "CAManBase"}
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&& {_medic != _patient || {GET_NUMBER_ENTRY(_config >> "allowSelfTreatment") == 1}}
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&& {[_medic, GET_NUMBER_ENTRY(_config >> "medicRequired")] call FUNC(isMedic)}
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&& {[_medic, _patient, _config] call FUNC(canTreat_holsterCheck)}
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&& {
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private _selections = getArray (_config >> "allowedSelections") apply {toLower _x};
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"all" in _selections || {_bodyPart in _selections}
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} && {
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private _items = getArray (_config >> "items");
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_items isEqualTo [] || {[_medic, _patient, _items] call FUNC(hasItem)}
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} && {
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GET_FUNCTION(_condition,_config >> "condition");
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if (_condition isEqualType {}) then {
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if (_condition isEqualTo {}) exitWith {
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_condition = true;
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};
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_condition = call _condition;
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};
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_condition
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} && {
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switch (GET_NUMBER_ENTRY(_config >> "treatmentLocations")) do {
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case TREATMENT_LOCATIONS_ALL: {true};
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case TREATMENT_LOCATIONS_VEHICLES: {
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IN_MED_VEHICLE(_medic) || {IN_MED_VEHICLE(_patient)}
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};
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case TREATMENT_LOCATIONS_FACILITIES: {
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IN_MED_FACILITY(_medic) || {IN_MED_FACILITY(_patient)}
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};
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case TREATMENT_LOCATIONS_VEHICLES_AND_FACILITIES: {
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IN_MED_VEHICLE(_medic) || {IN_MED_VEHICLE(_patient)} || {IN_MED_FACILITY(_medic)} || {IN_MED_FACILITY(_patient)}
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};
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default {false};
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};
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}
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