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de13ab0f47
* Medical - Rework CPR and Bleeding in cardiac arrest * remove cprCreatesPulse, add cprSuccessChance * hide cpr for basic diagnose * Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
28 lines
711 B
Plaintext
28 lines
711 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Zakant
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* Handles the progress of the CPR treatment.
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*
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* Arguments:
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* 0: Arguments <ARRAY>
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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*
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* Return Value:
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* Continue CPR <BOOL>
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*
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* Example:
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* [[player, cursorObject]] call ace_medical_treatment_fnc_cprProgress
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*
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* Public: No
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*/
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params ["_args"];
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_args params ["_medic", "_patient"];
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// Cancel CPR if patient wakes up
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!(_patient call EFUNC(common,isAwake))
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&& {(GVAR(advancedDiagnose)) || {IN_CRDC_ARRST(_patient)}} // if basic diagnose, then only show action if appropriate (they can't tell difference between uncon/ca)
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&& {_medic == (_patient getVariable [QEGVAR(medical,CPR_provider), objNull])}
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