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de13ab0f47
* Medical - Rework CPR and Bleeding in cardiac arrest * remove cprCreatesPulse, add cprSuccessChance * hide cpr for basic diagnose * Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
30 lines
690 B
Plaintext
30 lines
690 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal
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* Handles finishing performing CPR on the patient.
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, cursorObject] call ace_medical_treatment_fnc_cprSuccess
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*
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* Public: No
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*/
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params ["_medic", "_patient"];
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TRACE_2("cprSuccess",_medic,_patient);
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_patient setVariable [QEGVAR(medical,CPR_provider), objNull, true];
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if (alive _patient && {IN_CRDC_ARRST(_patient)}) then {
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TRACE_1("sending cprLocal event",_patient);
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[QGVAR(cprLocal), [_medic, _patient], _patient] call CBA_fnc_targetEvent;
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} else {
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TRACE_1("not alive or in cardiac arrest",_patient);
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};
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