ACE3/addons/medical_treatment/functions/fnc_cprSuccess.sqf
PabstMirror de13ab0f47
Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
* Medical - Rework CPR and Bleeding in cardiac arrest

* remove cprCreatesPulse, add cprSuccessChance

* hide cpr for basic diagnose

* Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-27 19:01:20 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Handles finishing performing CPR on the patient.
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject] call ace_medical_treatment_fnc_cprSuccess
*
* Public: No
*/
params ["_medic", "_patient"];
TRACE_2("cprSuccess",_medic,_patient);
_patient setVariable [QEGVAR(medical,CPR_provider), objNull, true];
if (alive _patient && {IN_CRDC_ARRST(_patient)}) then {
TRACE_1("sending cprLocal event",_patient);
[QGVAR(cprLocal), [_medic, _patient], _patient] call CBA_fnc_targetEvent;
} else {
TRACE_1("not alive or in cardiac arrest",_patient);
};