ACE3/addons/medical_treatment/functions/fnc_tourniquet.sqf
PabstMirror fa910a7fd8
Small med stuff (#7084)
* Small med stuff

* update adv fatigue comment

* disable medical debug by default

* Fix tourniquet call to addToTriageCard
2019-07-03 10:40:42 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal, mharis001
* Applies a tourniquet to the patient on the given body part.
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Body Part <STRING>
* 3: Treatment (not used) <STRING>
* 4: Item User (not used) <OBJECT>
* 5: Used Item <STRING>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject, "LeftLeg", "", objNull, "ACE_tourniquet"] call ace_medical_treatment_fnc_tourniquet
*
* Public: No
*/
params ["_medic", "_patient", "_bodyPart", "", "", "_usedItem"];
// Exit if there is a tourniquet already applied to body part
if ([_patient, _bodyPart] call FUNC(hasTourniquetAppliedTo)) exitWith {
["There is already a tourniquet on this body part!", 1.5] call EFUNC(common,displayTextStructured); // todo: localize
};
[_patient, _usedItem] call FUNC(addToTriageCard);
[_patient, "activity", LSTRING(Activity_appliedTourniquet), [[_medic, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
[QGVAR(tourniquetLocal), [_patient, _bodyPart], _patient] call CBA_fnc_targetEvent;