ACE3/addons/minedetector/config.cpp
esteldunedain e26eda3ac2 - Optimize getDetectedObject
- Cache detected mines for 0.15 s
- Call detectorLoop every 0.05 s instead of 0.01s
- Compile a dictionary of detectable classnames from config at start
- Switch to playSound3d for global effect
- Remove dummy
- Change config entries to support playSound3d
- Cache getDetectorConfig for better interaction menu performance
- Change sound to mono wss
- Close #4049
2016-07-04 19:04:58 -03:00

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557 B
C++

#include "script_component.hpp"
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {"ACE_VMH3","ACE_VMM3"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_explosives"};
author = ECSTRING(common,ACETeam);
authors[] = {"Grey", "Glowbal", "Rocko"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"
#include "CfgWeapons.hpp"
#include "CfgAmmo.hpp"
#include "CfgVehicles.hpp"
#include "ACE_detector.hpp"