ACE3/TO_MERGE/agm/Interaction/functions/fn_canInteractWith.sqf

13 lines
287 B
Plaintext

// by commy2
private ["_unit", "_isCivilian"];
_unit = _this select 0;
_isCivilian = _this select 1;
if (isNil "_isCivilian") then {_isCivilian = true};
alive _unit
&& [side _unit != side AGM_player, side group _unit == civilian] select _isCivilian
//&& {count (weapons _unit) == 0}