ACE3/addons/core/functions/fnc_canUseWeapon.sqf

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// by commy2
#include "script_component.hpp"
// returns true if the unit is on foot or in a ffv position
private ["_unit", "_config"];
_unit = _this select 0;
if (_unit == vehicle _unit) exitWith {true};
_config = configFile >> "CfgMovesMaleSdr" >> "States" >> animationState _unit;
isClass _config
&& {getNumber (_config >> "canPullTrigger") == 1}