ACE3/addons/core/functions/fnc_displayText.sqf

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/*
* Author: commy2
*
* Display a message.
*
* Argument:
* 0: Message (String)
* 1: Play a clicking sound (Bool, optional default: false)
* 2: How long before hiding the message in seconds (Number, optional default: 2 sec)
* 3: Priority, higher priority messages will override lesser important ones (Number, optional default: 0)
*
* Return value:
* Nothing
*/
#include "script_component.hpp"
#define DEFAULT_PLAY_SOUND false
#define DEFAULT_DELAY 2
#define DEFAULT_PRIORITY 0
if (isNil QGVAR(lastHint)) then {
GVAR(lastHint) = [0, 0];
};
_this resize 4;
_this spawn {
private ["_text", "_sound", "_delay", "_priority", "_lastHintTime", "_lastHintPriority", "_time"];
_text = _this select 0;
_sound = _this select 1;
_delay = _this select 2;
_priority = _this select 3;
_lastHintTime = GVAR(lastHint) select 0;
_lastHintPriority = GVAR(lastHint) select 1;
if !(typeName _text in ["STRING", "TEXT"]) then {_text = str _text};
if (isNil "_sound") then {_sound = DEFAULT_PLAY_SOUND};
if (isNil "_delay") then {_delay = DEFAULT_DELAY};
if (isNil "_priority") then {_priority = DEFAULT_PRIORITY};
_time = time;
if (_time > _lastHintTime + _delay || {_priority >= _lastHintPriority}) then {
hintSilent _text;
if (_sound) then {playSound "ACE_Sound_Click"};
GVAR(lastHint) set [0, _time];
GVAR(lastHint) set [1, _priority];
sleep _delay;
if (_time == GVAR(lastHint) select 0) then {hintSilent ""};
};
};