ACE3/addons/core/functions/fnc_fixLoweredRifleAnimation.sqf

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// by commy2
#include "script_component.hpp"
private "_unit";
_unit = _this select 0;
if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"}) then {
[_unit, "amovpercmstpsraswrfldnon", 0] call FUNC(doAnimation);
};