ACE3/addons/rearm/functions/fnc_rearmEntireVehicleSuccess.sqf
2015-08-18 17:38:50 +02:00

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/*
* Author: GitHawk
* Rearm an entire vehicle.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [tank] call ace_rearm_fnc_rearmEntireVehicleSuccess
*
* Public: No
*/
#include "script_component.hpp"
private ["_turretPath", "_magazines", "_magazine", "_currentMagazines", "_maxMagazines", "_maxRounds", "_currentRounds"];
params ["_vehicle"];
if !(local _vehicle) exitWith { // TODO if there are players inside the turrets they will not be rearmed due to locality issues
[_this, QFUNC(rearmEntireVehicleSuccess), _vehicle] call EFUNC(common,execRemoteFnc);
};
{
_turretPath = _x;
_magazines = _vehicle magazinesTurret _turretPath;
{
_magazine = _x;
_currentMagazines = { _x == _magazine } count (_vehicle magazinesTurret _turretPath);
_maxMagazines = [_vehicle, _turretPath, _magazine] call FUNC(getMaxMagazines);
_maxRounds = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count");
_currentRounds = _vehicle magazineTurretAmmo [_magazine, _turretPath];
TRACE_7("Rearmed Turret",_vehicle,_turretPath,_currentMagazines,_maxMagazines,_currentRounds,_maxRounds,_magazine);
if (_currentMagazines < _maxMagazines) then {
_vehicle setMagazineTurretAmmo [_magazine, _maxRounds, _turretPath];
for "_idx" from 1 to (_maxMagazines - _currentMagazines) do {
_vehicle addMagazineTurret [_magazine, _turretPath];
};
} else {
if (_currentRounds > 0 || {_magazine == "SmokeLauncherMag"}) then { // When SmokeLauncherMag is empty removeMagazineTurret has no effect
_vehicle setMagazineTurretAmmo [_magazine, _maxRounds, _turretPath];
} else {
_vehicle removeMagazineTurret [_magazine, _turretPath];
};
};
} foreach _magazines;
} foreach REARM_TURRET_PATHS;