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b45aa51d47
Could probably better go with config entries, but this seems to be a very good value for 90% of the vanilla tracked vehicles. It's also still easily accessible and on an acceptable place for the remaining vehicles.
31 lines
660 B
C++
31 lines
660 B
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {"ACE_Wheel", "ACE_Track"};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common","ace_interact_menu"};
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author[] = {"commy2", "Glowbal"};
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authorUrl = "https://ace3mod.com";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicleClasses.hpp"
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#include "CfgVehicles.hpp"
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#include "ACE_Settings.hpp"
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#include "ACE_repair.hpp"
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class CfgActions {
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class None;
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class Repair: None {
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show = 0;
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};
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class RepairVehicle: None {
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show = 0;
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};
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}; |