mirror of
https://github.com/acemod/ACE3.git
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84 lines
3.9 KiB
C++
84 lines
3.9 KiB
C++
class CfgMovesBasic {
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class Actions {
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class CivilStandActions;
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class ACE_CivilStandHandcuffedActions: CivilStandActions {
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turnL = "";
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turnR = "";
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stop = "ACE_AmovPercMstpScapWnonDnon";
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StopRelaxed = "ACE_AmovPercMstpScapWnonDnon";
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default = "ACE_AmovPercMstpScapWnonDnon";
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PutDown = "";
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getOver = "";
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throwPrepare = "";
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throwGrenade[] = {"","Gesture"};
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};
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class ACE_CivilStandSurrenderActions: ACE_CivilStandHandcuffedActions {
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stop = "ACE_AmovPercMstpSsurWnonDnon";
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StopRelaxed = "ACE_AmovPercMstpSsurWnonDnon";
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default = "ACE_AmovPercMstpSsurWnonDnon";
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PutDown = "";
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};
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};
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};
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class CfgMovesMaleSdr: CfgMovesBasic {
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class StandBase;
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class States {
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class AmovPercMstpSnonWnonDnon: StandBase {
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ConnectTo[] += {"ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon",0.1,"ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon",0.1};
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};
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class CutSceneAnimationBase;
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//Handcuffed Anims:
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class ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon: CutSceneAnimationBase {
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actions = "ACE_CivilStandHandcuffedActions";
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file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_EaseIn";
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speed = 1;
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looped = 0;
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interpolationRestart = 2;
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ConnectTo[] = {"ACE_AmovPercMstpScapWnonDnon",0.1};
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InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
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};
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class ACE_AmovPercMstpScapWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon {
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file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_Ease";
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speed = 0;
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ConnectTo[] = {"ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
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InterpolateTo[] = {"Unconscious",0.01};
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looped = 1;
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};
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class ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon {
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actions = "CivilStandActions";
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file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_easeout";
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ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.1};
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InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon",0.1};
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};
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//Surrender Anims:
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class ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon: CutSceneAnimationBase {
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actions = "ACE_CivilStandSurrenderActions";
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file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon";
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speed = 1;
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looped = 0;
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interpolationRestart = 2;
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ConnectTo[] = {"ACE_AmovPercMstpSsurWnonDnon",0.1};
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InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
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};
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class ACE_AmovPercMstpSsurWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon {
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file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\sur\non\AmovPercMstpSsurWnonDnon";
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speed = 0;
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looped = 1;
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ConnectTo[] = {"ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
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InterpolateTo[] = {"Unconscious",0.01};
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};
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class ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon {
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speed = 0.333; //for gameplay reasons, slow this down
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actions = "CivilStandActions";
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file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\sur\non\AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon";
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ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.1};
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InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon",0.1};
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};
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};
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};
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