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30b4f3edf0
* Translation Entries (EN+DE) * Add setting * Obey setting in handler * Add setting to movedToSQF list * Replace elegant else-if with clunky SQF * Revert adding solidStaminaBar to movedToSqf list * Remove unnecessary fade applications * Invert solid/fade setting for better translation * Change translations to "fade" * Invert fade/solid logic * Dont unfade when disabled overall * Dont unfade with AF disabled; fix old bug |
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.. | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEden.hpp | ||
CfgEventHandlers.hpp | ||
CfgMovesMaleSdr.hpp | ||
CfgSounds.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
Dialog.hpp | ||
initSettings.sqf | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_advanced_fatigue
An in depth stamina and fatigue simulation.
Maintainers
The people responsible for merging changes to this component or answering potential questions.