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37 lines
1.0 KiB
Plaintext
37 lines
1.0 KiB
Plaintext
/*
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* Author: Jonpas
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* Sets Object View Distance dynamically based on current Field of View, between Object View Distance (minimal value) and View Distance (maximum value) set before this PFH starts.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_viewdistance_fnc_setFovBasedOvdPFH
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["", "_idPFH"];
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// Remove PFH and set Object View Distance back to what it was before
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if (GVAR(objectViewDistanceCoeff) < 6) exitWith {
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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GVAR(fovBasedPFHminimalViewDistance) = nil;
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};
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private ["_zoom"];
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_zoom = (call CBA_fnc_getFov) select 1;
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if (_zoom > 0.94) then {
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// Dynamically set Object View Distance based on player's Zoom Level and View Distance
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setObjectViewDistance ((_zoom/34.98 * (viewDistance - GVAR(fovBasedPFHminimalViewDistance))) + GVAR(fovBasedPFHminimalViewDistance));
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} else {
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setObjectViewDistance GVAR(fovBasedPFHminimalViewDistance);
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};
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TRACE_2("FoV Based",getObjectViewDistance select 0,_zoom);
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