ACE3/addons/csw/functions/fnc_assemble_pickupTripod.sqf
johnb432 316bb355ad
CSW - Minor code cleanup (#9902)
CSW minor code cleanup
2024-04-02 08:22:45 -07:00

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#include "..\script_component.hpp"
/*
* Author: tcvm
* Picks up the tripod and adds it to the player launcher slot
*
* Arguments:
* 0: Tripod <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [tripod, player] call ace_csw_fnc_assemble_pickupTripod
*
* Public: No
*/
[{
params ["_tripod", "_player"];
TRACE_2("assemble_pickupTripod",_tripod,_player);
private _tripodClassname = getText (configOf _tripod >> QUOTE(ADDON) >> "disassembleTo");
private _pickupTime = getNumber (configFile >> "CfgWeapons" >> _tripodClassname >> QUOTE(ADDON) >> "pickupTime");
private _onFinish = {
params ["_args"];
_args params ["_tripod", "_player", "_tripodClassname"];
TRACE_3("assemble_pickupTripod finish",_tripod,_player,_tripodClassname);
deleteVehicle _tripod;
_player addWeaponGlobal _tripodClassname;
[_player, "PutDown"] call EFUNC(common,doGesture);
};
private _condition = {
params ["_args"];
_args params ["_tripod", "_player"];
(alive _tripod) && {secondaryWeapon _player == ""}
};
TRACE_3("",_pickupTime,typeOf _tripod,_tripodClassname);
[TIME_PROGRESSBAR(_pickupTime), [_tripod, _player, _tripodClassname], _onFinish, {}, LLSTRING(PickupTripod_progressBar), _condition] call EFUNC(common,progressBar);
}, _this] call CBA_fnc_execNextFrame;