mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
317c73a80e
fixed initOBject
32 lines
742 B
Plaintext
32 lines
742 B
Plaintext
/*
|
|
* Author: Glowbal
|
|
* Check if player can load item into the nearest vehicle
|
|
*
|
|
* Arguments:
|
|
* 0: Player <OBJECT>
|
|
* 1: Object to load <OBJECT>
|
|
*
|
|
* Return value:
|
|
* Can load <BOOL>
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
params ["_player", "_object"];
|
|
|
|
private ["_nearestVehicle"];
|
|
_nearestVehicle = [_player] call FUNC(findNearestVehicle);
|
|
|
|
if (_nearestVehicle isKindOf "Cargo_Base_F" || isNull _nearestVehicle) then {
|
|
|
|
{
|
|
if ([_object, _x] call FUNC(canLoadItemIn)) exitwith {_nearestVehicle = _x};
|
|
}foreach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
|
|
};
|
|
|
|
if (isNull _nearestVehicle) exitwith {false};
|
|
|
|
[_object, _nearestVehicle] call FUNC(canLoadItemIn);
|